Features
Voxel Max brings modeling, materials, version history, export, and AR publishing into one Apple-native voxel workflow.
Create
Model on Mac, iPad, and iPhone with touch, Pencil, keyboard, and mouse.
Generate
Turn images, scans, and imported scenes into editable voxel assets.
Share
Export USDZ or GLTF and publish gallery-ready augmented reality models.
Render
Layer color, alpha, roughness, metalness, emission, and effects.
Foundry · Create With AI
Generate voxel assets from images and scans, then bring USDZ or GLTF scenes directly into projects.
Create Anywhere
Voxel Max keeps the full creation workflow available whether you are sketching with Apple Pencil, blocking out a scene on Mac, or making edits from an iPhone.
Powerful Mobile Experience
- Full suite of features on Mac, iPad & iPhone
- Real time material rendering
- 256x256x256 adjustable working area
- SDF Brushes for fast building
- Multi touch, drag and drop, keyboard & mouse support
Apple Pencil & Pressure Sensitivity
- Adjustable pressure sensitivity
- Control brush size and color
- Apple Pencil double-tap to switch tools
Build Faster
The editing toolset is built around direct modeling, fast selection, precise adjustment, and scene-level object management.
Familiar Tools
- Cube/Sphere Brushes, Line, Box & Face Extrusion
- Axis Stretching and Mirroring
- Many select options and Selection Masking
Adjust Last Action With Control Points
- Fine tune position and scale of any edit operation
- Curve controls on freehand strokes
- Change material or swap color gradient
Multi-Object Scene Management
- Instanced cloning and de-linking
- Non destructive rotation, translation, and flipping
- Object alignment and snapping
- Clipboard handling across files
- Prefab asset packs for a quick start
Render And Materialize
Voxel Max combines physically based rendering with a large material system, so voxel scenes can move from sketch to polished artwork without leaving the app.
Disney Principled Ray Tracer
- Hardware-accelerated physically correct ray-tracer
- Marching cubes render style
- Outline / curvature post process effects
Important minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac.
Up To 2040 Materials
- 255 color swatches with individual alphas
- 24-bit RGB/HSB color editor
- Multi swatch color effects: Gradient, Random, Worley, Voronoi, Perlin
- 8 material layers to adjust metalness, roughness, and emission
Move Between Tools
Import, export, backup, restore, and replay work without locking a scene into one device or one file format.
Extensive Import/Export Options
- Qubicle, MagicaVoxel scene level import & export
- Import and voxelize images
- Optimized GLTF export with physically based rendering materials
- Export to SCNZ, DAE, FBX, OBJ, STL and USDZ
- Upload to Sketchfab
Unlimited Version History
- Undo all the way to document start
- Playback entire build as a time-lapse
- iCloud syncs files and edits across devices
- Restore to any iCloud backup version
